Template Skull Cinema 4d R14
Cinema 4D Minecraft Packs and Rigs For all you Cinema 4D users wanting to do Minecraft-stuff, here are a few packs to help you getting started. These are all free to download as well, except the paid rig at the end but there's also a free rig up for download so don't worry if you don't want to or aren't able to pay for anything. You can use these anywhere you want. Pictures, animations, avatars, wallpapers etc, but credits would obviously be appreciated as I've spend a lot of time working on these packs. To make things easier, here are links you can click to instantly scroll to whatever you wish to download: $15 (More advanced and tons of more features) (Blender, 3DS Max and Maya) I don't really know what more to put here so I'll just get right to it; Model Pack. Sixth release 8/12/2012 (v1.5.306) +71 new models Changes: - Added 'Events' folder for events such as Christmas, Halloween etc.
With custom models. Added 'Mods' folder for models from mods. Changed the plants so they're easier to move around - Torch will no longer be black even if it's the only light source.
Also added User Data to turn the dynamic light on or off. Improved Inner and Outer corner stairs. Added On/Off buttons for Furnace and an option to add dynamic light. Fixed textures for all 'Mineral Blocks'. Replaced 'Flower (Cyan)' with 'Flower (Custom)' - Decreased max. Piston length. Moved all stairs from 'Other' to 'Other Stairs'.
Each of Cinema 4D’s editions is designed to provide a dedicated feature set to a specific market. Maxon Cinema 4D Product Comparison; Expand all.
Added text and font User Data to signs and fixed the textures. Recreated the ladder for obvious reasons.
(v1.4.235) +26 new models Changes: - User Data for TNT for real this time. User Data to change grass 'tempereature'. User data for full Grass block. Improved Sugar Cane User Data. Fixed Pressure plates and buttons. (You couldn't move them before) - Removed mobs. Some other minor changes.
Items added: Food: - Apple - Bread - Cake - Cooked Chicken - Cooked Fish - Cooked Porkchop - Cookie - Golden Apple - Melon Slice - Milk - Mushroom Stew - Raw Beef - Raw Chicken - Raw Fish - Raw Porkchop - Rotten Flesh - Spider Eye - Steak Discs: - Disk One - Disk Two - Disk Three - Disk Four - Disk Five - Disk Six - Disk Seven - Disk Eight - Disk Nine - Disk Ten - Disk Eleven - Disk Twelve Misc: - Bowl - Bucket - Bucket of lava - Bucket of water - Diamond - Glistering Melon - Glowstone Dust - Gunpowder - Magma Cream - Redstone Dust - Slime Ball - Snowball - Stick - Sugar Tools: - Shears. Download Rigs (v.1.2): How to install: 1.
Download the rigs (Steve Rig v1.2 (By WeedLion).rar) 2. Use WinRAR or another program of your choice to extract 'Steve Rig 1.2 (By WeedLion).lib4d' to C:/Program Files/MAXON/CINEMA 4D R./library/browser (If you're updating from an older version, just delete the old.lib4d file and put in the new one) 3. And that's it. If you go to your content browser in Cinema 4D it should be there ready to go. (Please give credit if you use this rig in a picture, video or anything else) READ THIS: - If you use Ambient Occlusion, make sure 'Evaluate Transparency' is checked in the Ambient Occlusion settings.
Otherwise the face will turn black when using second layer. You cannot rotate bones by default because of IK chains. If you prefer rotating bones instead of using IK, go to 'Character' on top and uncheck 'Use IK'. You can change the armor to either leather, iron, gold, chain or diamond simply by replacing 'diamond' in the texture path to whatever you want. By default it says ' preset://minecraft steve rig (by weedlion).lib4d/Armor/tex/ diamond1.png'To change to iron, simply put 'iron' where it says 'diamond', like this:' preset://minecraft steve rig (by weedlion).lib4d/Armor/tex/ iron1.png' - More notes coming later.
J0rd4nkzf make a neat little thing to make the rig automatically lip sync to whatever audio you import. Here's is post including a video showing how it works, how to do it, and a download link. V1.2 26/6/2012 - Added armor which can be enabled/disabled with User data, and user data to change to leather, gold, iron, chain or diamond. Added 'Second layer'. With this you can have hats, hair etc.
This can also be enabled/disabled with user data. 'Custom Skin' user data added as well, to make custom skins easy to apply. Changed the way arms/legs bends. Still a WIP but looks better than the previous at least.
Added color for bones. Added Poles for arms and legs. This is what you use to rotate them. Put the rigs in a single lib4d file to make things generally much easier. Improved the Visual Selector. Colored buttons - Added poles and all bones. When clicking a button, it will automatically change to the tool used for the part.
Bones = Rotate tool, IK = Move tool. Improved some other User Data. And quite a few other changes not really worth mentioning (And probably a few I forgot). V1.1 1/5/2012 - Added a new rig with eyes looking more like the default eyes. (Made them smaller) - Added another rig without facial expressions. More Minecraft-ish textures (Eyes, Mouth, Teeth, Pupils, Hair and Skin).
Control Pupil Color in User Data. Added spacing between teeth (Slider for teeth size, and enable/disable slider). Added cubes and circles to IK chains (Easier to select without visual selector). Set the default scale from 1.0 to 0.75 to make it the right size compared to the models in the model pack. And a few other minor changes. V1.0 27/4/2012 - First release - Paid Steve Rig (Updating picture to v1.1 soon) This is another rig, but with a lot more and better features.
Templates Skull Cinema 4d R14 Intro
I obviously prioritize this one over the other free rig, as well as the packs so this one will have more and better features and it's made very differently. If you buy it, you'll get all future updates for free. They will be sent to your email as soon as they're out. Here's an outdated quick video going through some of the features for 0.9: Video going through 1.1 coming soon.
THIS IS THE ONLY PLACE I SELL THE RIG. IF ANYBODY ARE TRYING TO SELL IT TO YOU OVER SKYPE IT'S SOMEONE IMPERSONATING ME OR LYING ABOUT KNOWING ME I wish I didn't have to put this message here but it's been happening quite a bit lately. Download and installation: Download (1.1): (WORKS ONLY FOR STUDIO VERSIONS) How to install: 1. Download the pack which will be sent to your email as soon as you pay for it. Use WinRAR or another program of your choice to extract the files inside the.rar to wherever you want. The C4D files can be opened straight away while the Content browser (lib4D) file has to be put in C:/Program Files/MAXON/CINEMA 4D R./library/browser 4. Now you're done.
Just open your content browser (Window Content Browser) and you'll have it there. There's also a readme.txt included, which I highly recommend reading. Changes for 1.1: - Added a lot more Face Customization, specifically eye positions, size and more eyebrow customization. Added option to use Unibrow - Added Teeth Spacing and setting to choose the size of the teeth.
Added option to disable eyes, eyebrows and mouth seperately. Complete Armor color customization for use any color you want, and a list of RGBs for Leather, Iron, Gold and Diamond. More accessories - Shoes (Extruded), Hair (Extruded), Shirt (Extruded), Hat Boole, Top Hat, Mustache, Monocle, Cane and Cape (WIP).
Simple tools you can enable and disable for both hands. Click on them and use the User Data to change material. Changed up some of the boxes and lines to select the arms and legs.
Removed Visual Selector and Armor from the HUD. Added more texture accessories, but not a lot. Don't know if I'll continue this or not. Haven't really seen it being used. Arms are by default controlled with IK again. Bones seemed to confuse some.
A few other minor changes as well. Fixes: - Fixed Visual Selector and skin for Custom Skin. Fixed a lot of other minor stuff. Changes for 1.0: - Added Armor - Added a way to select main bones directly in the scene.
Added option to turn off/on IK for arms and feet. Added option to rotate the fingers.
Added Visual Selector in the HUD. Added 'Bones' in the Visual Selector to select arms/legs bones when the IKs are disabled. Changed the size of the rig to be correct (175 cm). Teeth opens as well when you use the 'Mouth Open' slider. Added Accessories (in User Data), but still a WIP. Fixes: - Fixed left middle finger pose bug.
Fixed Visual Selector for Content Browser versions. Removed keyframe on right hand pole. Fixed the 'Top back' bone. Other minor bugs. Just some random screenshots and pictures. HUD: Thanks.: - Cinema 4D Tutorials Getting Started This video will show you how to get started with Cinema 4D for all you beginners, or maybe even ones who are still trying to decide whether you're going to get Cinema 4D or not.
It goes through the interface, controls, some simple tools, adding objects, using this model pack and some other various things that are pretty much required to know if you're going to be using Cinema 4D. Installing a Lib4d file Very short video showing you how to download and install a lib4d file (Model pack in this situation).
Walking for Steve Rigs This is a tutorial on how to create a very basic walking cycle. This tutorial isn't meant to show you exactly how you should do it, it's just a helping hand on getting started. What you should do, is use this is a template and then add something to your own walk that really makes it 'yours'. Also remember that the walks are always different depending on the mood of the character you're animating, so make sure you don't do the same walk all the time. Xpresso & User Data Basics Xpresso and User Data isn't required to know. It took quite a while before I decided to get into it after I started using Cinema 4D, but ever since I started using I've used it all the time. Definitively required if you're going to make rigs or anything like that, but even if you aren't going to do that I recommend learning the basics just so you know what it's for and such in case you end up in a situation where it actually would make things a lot easier.
Make your own Steve Rig (Click on annotations to go to next parts) If you ever wanna try to create your own rig, this tutorial will help you out. It isn't a very advanced rig, but it has the basic stuff such as eyes, eyebrows, mouth and teeth as well as controls for them. This consist of three parts, being all together 2 hours long. Change Default Project/Render Settings Having to change your render settings and project settings every time you open Cinema 4D can get frustrating. Here's a simple solution to make anything your default start-up settings by simply saving a file called 'new.c4d' in a specific directory.
Edit Layout This is more like a quick tip, but it shows you how to change and customize your Cinema 4D layout to whatever you prefer. The default layout is already very nice, as well as the other layouts in the layouts menu that are included, but it's always nice to be able to add buttons and such that you use a lot but are a pain to find all the time. Make Minecraft Items Now, the Item Pack do have almost all items in Minecraft, but it doesn't have any items from texture packs or anything you've made yourself, so this tutorial will show you a quick way to model any item. For more future tutorials, feel free to subscribe to. More tutorials will be posted as more are made.
Downloads for Blender, 3DS Max and Maya If you don't have Cinema 4D or just prefer another program, here are a few packs and rigs made by other people for other programs.: (The following are NOT made by me) Blender: by VMComix Description: You may use the rigs in a video, just provide credit to VMComix. By Swesen Description: Includes many animals, block, flowers, mushrooms etc. And of course Steve. The torches are functional but you must also duplicate the lamp and parent the torch if you are making a night or cave scene. If anyone know how to make the torch and the lamp the same object please tell me and I will fix it. You can use any texture pack just replace the original ones and the blocks will change. By GerladoCockerhan Description: Currently the mobs are: Steve (Steve can be retextured to a zombiePig and a zombie), A female character, a squid, a pig, an Enderman, a Creeper, a skeleton, a wolf, a Ghast, a spider(so hard to animate!
All them legs! ),a golem, a slime, a magma slime, a chicken, a villager and a Portal gun (??) by skarb 3DS Max: by theironpa Description: 3ds Max 2010 Minecraft Human model rigged v0.5 For animation and machinima Read more in the read me included in file by AnimaterCraft Description: Please give Credit when used. Minecraft 3D Essentials is a free package of models to create your own Minecraft Animations.
You just need Cinema 4D (R12 or higher) or another 3D-Programm that is able to import.c4d,.3ds or.dae files. By noober62 Maya: by shroggs Description: This Character Rig is for use with autodesk MAYA, It should work with all versions of maya 8 + For optiomal rendering, please use mental ray, as it will render without filtering on the textures (And looks 100X better ) Description: Well lately i have been searching for a maya rig that i can use in an animation that i have been planning, but sadly i have not found one and that is what lead me to want to make my own.
Current progress V1 This version allows you to use your minecraft skin with it by simply replacing the char.png with your own skin These are all awesome rigs and model packs put out for free by awesome people. If you use any of them, you should give them credit whether they ask for it or not. They've spent time working on something and put it out for free for you to use.
That's the least you can do back.: - Hope you enjoy both the rig and model pack and I'll make sure to keep updating these while I have the time.If you have any questions, requests or anything like that, feel free to email me at - WeedLion. Quote from I like the way you tie minecraft in real life elements and surrounding. It's very much impressive while at the same time humorous. Pretty much made a fan out of me so I'm gonna stay updated on what projects you do and will give feedback when the opportunity arises. (makes me wish I was capable of such animations/ pictures but everyone has there talents) However, I hope to see more WeedLion Thanks a bunch. You really have no idea how much that means to me.: I'm glad you like it and it's because of people like you I keep doing it. Cake Piston (Sticky) Glass (Thin) Rail (Curved) Rail (Detector) Rail (Normal) Rail (Powered) There are some missing red parts at the sides.
If you really want I can add it and include it in next version Redstone Torch It doesn't glow anything but I can add that in the next version too if it's requested. Redstone Dust Same goes with this one. No glow but can be added. Torch This one doesn't glow either but I'll fix that for the next version. Trapdoor I will start working on the next version later today and hopefully get it out within a few days. I haven't decided much for the next version yet, but this is what I got so far: - Make redstone dust 3D (Model them) - Fix the rails (Minor placement fix to make them easier to use) - Put a bit glow on the Torch - Improve trapdoor and doors New items: Minecart Fence Fence (Nether) Flower (Cyan) That's all I got so far but I'll add more to the list as I come up with more.

If there's anything you need in it just tell me and I'll add it as soon as possible. Download link is in the first post.:.
Quote from Every time I want to render i'll get this: Texture error Default.png (Default.png, C: Users Weed Lion Documents Minecraft IRL Model pack Textures Character Skins) Plz help me! Seems like I've accidentally mixed up two textures. Sorry about that. Give me a few minutes and I'll upload a new version which works and where you can use your own skins as well.: Edit: Again, I'm really sorry about that.
I've re-uploaded it and replaced the link. Go to the first post and download it again (Just make sure to delete the old files).
If you have important work and don't wanna delete it from the scene to get the new file in, just open the texture (Under 'Materials'), then inside 'Material Editor' just click the '.' Button all the way to the right for 'Texture', find and open the 'char.png' included in the new download. Edit: Also do this under the 'Alpha' channel, otherwise it won't work. And thanks for using it. Quote from Everything is working now but there is one thing I don't know how to edit the mouth because now it is: how can you change this to: ) I'm glad you got it working.: There is a slider in the User data for 'Smile'.
To get the User Data just click 'Steve' in the object tab and the user data should show up under 'Attributes'. Here's a screenshot to make it easier: Also, if you double click the icon in the green square you'll get the visual selector. In case you didn't know, the visual selector lets you choose bones by clicking on the image rather than going through all the bone layers.
Been focusing on the rig for the past three hours. Here's a video showing you the User Data (Facial expressions), IK chains and the Visual selector: Also, that rig isn't very 'custom-skin'-friendly so I've uploaded another rig. It's pretty much the same rig but without facial expressions and very easy to apply custom skins.
As it is now it doesn't support the parts around the head (The box around it, if that makes any sense). I tried adding it but it didn't turn out pretty good and seem to be harder than I thought but I'll do whatever I can.: Here's a quick video showing how you apply your own skins and just playing with the rig a bit. It's very simple: Just go to the texture editor for char.png and choose whatever skin you wanna use. Quote from Thank you. One question (to everyone); should I focus on making all the models first then improve them later, or focus on making the models best and most details as I make them?
If I focus on making them all first I'll obviously get all the models finished earlier but if I focus on making them as good as I can as I make them they'll look better but take a bit longer. What do you think? Doing them one at a time as best you can would be the better option in my opinion even if it takes time. Quality is always a favorite.
. Cinema 4D Studio is the Ultimate Tool for Creating Jaw-Dropping 3D Modeling and Animation Cinema 4D Studio is an extremely powerful tool for accomplished professional 3D artists, and still user-friendly enough for those who are new to 3D. Cinema 4D delivers stunning results with thousands of features that artists demand for modeling, sculpting, shading, animation, motion graphics, rendering, and even VR. The package comes with accelerated performance at an affordable price, making it a great application for teams in a fast-moving production environment or for individual artists who want to create dazzling graphics and animation. Maxon Product Comparison Chart Learn the differences between Studio, Visualize, Broadcast, and Prime versions of Cinema 4D. BodyPaint 3D and Cinema 4D Lite are also included on the comparison chart.
Cinema 4D is the professional 3D package for your needs. If you want to create advanced 3D graphics and need a helping hand to ensure you create amazing graphics quickly and easily, then Cinema 4D is the choice for you. It comes in four different flavors for everyone's taste. Why Cinema 4D? Easy to learn and extremely powerful: Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free.
Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production, and a range of attractively priced software packages is available to fit any artist’s needs. Ease of Use Getting started in the world of 3D is a blast when you can quickly create great-looking results! Cinema 4D’s intuitive and easy to understand operation and logically arranged interface makes it easy for beginners to jump right in and take control. And it never ceases to amaze professional users just how easy Cinema 4D is to use. Countless tutorials and a global, highly-skilled community play an important role in bringing beginners to a professional level of use. Intuitive Interface Cinema 4D is a pillar in our users’ everyday workflow.
This is why we make sure from the start that new functions work intuitively and are exactly where users will expect to find them. The Cinema 4D layout can also be easily customized to precisely fit a user’s needs and saved for later use. Stability Cinema 4D’s stability is renowned throughout the 3D community and beyond. All new features and functions are thoroughly put through their paces by our QA and beta testers before being released. Our free service packs, which are released on a regular basis, further optimize Cinema 4D and let us rapidly respond to changes in operating systems and drivers!
Powerful System Help Any questions about a specific function can be quickly answered by right-clicking on it and jumping straight to the integrated software documentation. Procedural Workflows Stay flexible from beginning to end! Staying flexible for last-minute changes is important no matter which project you’re working on. Cinema 4D offers numerous options for working non-destructively: parametric modeling, procedural shaders, textures and more. And the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file!
CINEMA 4D RELEASE 19 - Tools for today, technology for tomorrow Cinema 4D Release 19 offers both great tools and enhancements you can put to use immediately and a peek into the foundations for the future. Designers choose Cinema 4D for its fast, easy workflow and rock-solid stability, and Release 19 makes your workflow even faster, expands your horizons with new features and offers dependability you can count on. Viewport - Gorgeous Graphics, While You Work With Depth of Field and Screen Space Reflections, you'll get render-quality results in real-time, and it's easy to accurately place lights and visualize reflectance settings. Voronoi Fracture - Breaking up is easy to do Voronoi Fracture makes it easy to procedurally split objects - in Release 19 you can control dynamics with connectors, glue pieces together, add detail to cracks and more.
Spherical Camera - Render Virtual Reality Tap into today's top trend - render Stereo 360° VR videos for YouTube, Facebook, Oculus or Vive. Note: Spherical videos are currently not supported by Safari browsers. Sound Effector Create audio-reactive animations based on multiple frequencies from a single MP3 Radeon ProRender - Physically-based, Cross-Platform GPU Rendering Whether you're on Windows or Mac, you can experience the future of GPU rendering in Cinema 4D - physically-based, deeply integrated and extremely interactive. New Media Core - for all the formats you import and render Use animated GIFs and MP4s as textures, and render directly to MP4, DDS and improved OpenEXR. All the image, video and sound formats import faster and support more options.
System Requirements Minimum System Requirements Cinema 4D and BodyPaint 3D Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or macOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended) The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on macOS which supports OpenCL 1.2 or higher. We recommend at least 4 GB VRAM for GPU rendering. USB port, Registration is required. MAXON cannot guarantee support of new hardware and operating systems shipped after release of this Cinema 4D/BodyPaint 3D version. Cinema 4D on Windows 10 There are no known Cinema 4D issues that are Windows 10-specific but your user experience might differ, depending on your hardware.
Our closed field test showed that some but not all GPU drivers or input device drivers work less reliably on the new operating system, especially when using third-party plugins that rely on these drivers. This can change anytime if these drivers are updated, which means that no general guidelines exist regarding which graphics cards will be affected. For users of Intel HD2500 / HD4000 GPUs, we don't recommend the use of Windows 10 because they will most likely not receive the necessary updates. QuickTime: Some versions could not be used with Windows 10. However, we received positive feedback with regard to using the current version 7.7.9 with Windows and Cinema 4D. According to the website, there is no official support for Windows 10. Download: CPUs Generally speaking, Cinema 4D and BodyPaint 3D support all currently available Intel and AMD 64-bit CPUs with SSE3 support.
However, we cannot completely rule out the risk of compatibility issues for new CPUs (like AMD's latest Ryzen family of CPUs) that are released during a Cinema 4D release cycle. Nevertheless, we will provide updates for current releases to support these CPUs as quickly as possible.
Graphics cards Generally speaking, Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops. Make sure that you always use the most current certified graphics card driver (no beta versions). To find out more about processing speed, test results can be found online.
Important notice MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer. Regarding NVIDIA 3D Vision A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D. An overview of graphics cards that meet all requirements can be found. This review is for Cinema 4D R19 only.
I’ve been a Cinema 4D user for over a 15 years. I started with R6 so I know a little bit about what I am talking about.
All I have to say is that Maxon has dropped the ball. The R19 offers a few upgrades but nothing life changing. 3rd party work arounds for all these upgrades have been around for years so there is nothing really new. The only thing that made the R19 upgrade seem valuable was the new ProRender.
This had possibilities. I have been using RedShift for years but a native render is just what I was looking for. Unfortunately it’s garbage! Also, there is no GPU support for mac. I contacted Maxon support to make sure I was running the best hardware to use their render and Maxon support was beyond useless. I begged for the littlest bit of information and they refused to give it.
All I wanted to know was what graphics card they tested the software on and they refused to tell me that. More bad news.
R19 is incredibly unstable. Maxon used to be one of the most stable platforms for 3D work. With the R19 upgrade it has become the most unstable application on my system. Constant crashes, sometimes so severe it reboots my computer.
Cinema 4D has never been able to close completely, forcing me to force quit every time. Honestly I’m so disappointed with what Maxon has become. A completely unstable platform with horrible customer service. I would recomend anyone new to 3d design to start with any other 3d platform, Lightwave, Maya or 3DS Max.
If you decide to still go with Cinema 4D. Would you recommend this product to a colleague? No By: Richard Swindell Date: December 27, 2017. Vendor Response: Richard, my sincerest apologies that you were not satisfied with the answers our tech team and VP (head of tech) provided. They did invest a lot of time trying to help you, but there is just so much we can offer with older hardware and custom configurations. As a general policy we do not test or recommend specific hardware but strive to ensure the software works great on any hardware.
It’s true that ProRender isn’t supported with Nvidia cards on Mac due to driver and OS-level limitations. ProRender uses Nvidia and AMD graphics cards on Windows systems and AMD graphics chips on Macintosh. On Mac, it’s tested using the graphics cards in currently-shipping Apple devices, and soon-to-ship devices. We don’t test external GPUs or custom GPUs, as they’re not common, current or supported configurations.
We just simply cannot make recommendations for custom configurations on older machines we have not directly tested. There are just too many variables and they are not even supported by Apple. I’m sorry you found that response useless, but there is no way we can guarantee the performance will be to your liking or even work reliably. If you’re experiencing stability issues, please use Cinema 4D’s built-in crash reporting to submit a crash log.
We did a search through the logs and cannot find any crash logs submitted by you. Based on the logs we can see exactly where in the code the crash occurred and advise you on a solution. The type of crash you are describing is not at all typical.
The more info we have the better we can serve you. We take tremendous pride in our customer service and gladly welcome comparisons to any other platform.
Our tech support team is locally staffed (So Cal) with live human beings knowledgeable about the product. Tougher issues are quickly escalated directly to the VP or myself.
Cinema 4d Logo Template
Paul Babb president/CEO By: Paul Babb Vendor Date: January 08, 2018. I appreciate that you took time to respond, although it feels like a PR move instead of an attempt to change my mind about the R19 upgrade and lackluster tech support. I would have been more impressed if you contacted me directly. You have my email from my numerous support requests. I know Maxon has my number from all the sales calls I get when there is an upgrade to buy.
My frustration stems from my “older” system meeting Maxon’s stated requirements except for the graphics card. I eagerly set about upgrading my graphics card to meet the ideal specs for R19 and that’s why I contacted your support team. I don’t think the majority of the customers upgrading to R19 are upgrading recently acquired currently-shipping or soon-to-ship devices. I would wager most of your customers are guys like me, loyal to the brand for many, many years, upgrading along the way with a variety of systems that suit the variety of projects we’ve worked on over the years. I’m going to date myself, but I started with R6, dutifully upgrading along the way, and I have never been inspired to leave a review until now. My review still stands. I’m disappointed with the performance of R19, disappointed with Maxon tech support and now disappointed with this PR response.
I’d like to point out the rave reviews below. They are 5 star ratings from April 4th, 6th, 9th, 11th and 13th of 2012, all of which predate R19 by years. 2012 was R15 which great and rightly deserves 5 stars. I’m a very loyal customer who has been let down. By: richard S Customer Date: January 31, 2018 to reply. Cinema 4D Studio. When making the leap from 2.5D compositing and animation (using After Effects) to a 3D app, I found that all the designers I follow use Cinema 4D.
After taking a few courses through FXPHD.com, I fell in love with the package and never looked back. As of R13, integration between C4D and AE has become an exceptionally strong feature, making the process of working in my most familiar environment (AE) in order to help me work through my 3D projects effortless. Aside from the really fun Dynamics and Mograph features, probably the best selling point of the software is the team that supports it. Every interaction I've had with Maxon has been a positive one- it's clear they really love their users, and they've helped make my transition into the 3D world a much easier one than I imagined. Would you recommend this product to a colleague? Yes By: Jared Flynn Date: April 09, 2012 to reply.
Plays well with AE. I wish more software companies followed Maxon's customer centric method of developing products.
I always approach software updates with fear and trepidation because with many companies, it's always a guessing game about what 'improved' work flows they engage that totally trash your current methods. If you've spent any time with Adobe products, than you know they are a hero at mucking about with interface elements.
(Great software but annoying habits.) Maxon does the opposite. When a feature is engaged, it remains in the same location.
And on the rare occasion something moves, users can create shortcuts to mitigate it or rearrange the interface to their liking, which is absolutely fantastic. Users don't have to slow production down to pick up a new edition of C4D. Maxon's implementations are well thought out and wonderfully implemented. Improvements are seamless and easy to use.
Like a good wine, C4D keeps getting better with age. Would you recommend this product to a colleague? Yes By: Jeremy Hanke Date: April 04, 2012 to reply.